Stories blossom. Subjects unfold. Imagination wanders...

The Diorama Engine™ invokes interactive environments. It takes a theme — a story, a collection, a research set, a location, a body of work — and performs it. Content opens where a visitor looks or touches...

Try the demo

A working Diorama Engine demonstration. All artwork presented here are original works by Victor Leshyk

Journey 1 of 3 — A World of Subjects: art, science and editorial work. Running in the demo. Artwork by Victor Leshyk.

Diorama Engine packages can be presented on a kiosk in any space, projected on a performance stage, on a phone in a hand, and any web browser - all live in the demo here »

A Deep Time journey walk through.

One minute inside a running package — the day moving over the scene, points of interest opening, inviting a visitor to actually interact, or simply watch it evolve…

DEMO CLIP — recorded from the running Diorama Engine.
Like a player piano, the content package is the sheet music being performed. Nothing in this demo clip is animation. It captures an actual user exploring a journey intentionally, clicking on what calls to them, while the main score plays along in harmony.
Try it yourself »

What it looks like running.

Frames from the demo as it runs — the way in, content opening, two ways through, the content itself, and the controls around it.

Tap any frame to see it whole.

The way in The way in
The entry screen: the package's welcome, full screen and accessibility, over the scene itself.
Content opens where you look Content opens where you look
A point of interest open over the scene, which keeps running behind it.
One way through One way through
The carousel — every stop in the journey on a ring, the current one in front.
And another way through And another way through
The atlas — every journey in the package and every stop in it, invoked over the scene.
Content you can handle Content you can handle
A drag-to-compare block inside a card — it sweeps on its own, or the visitor takes the handle.
A figure you can take apart A figure you can take apart
A layered research figure opened over the scene — highlight each step, build it up, or pull it apart.
Where the content is made Where the content is made
The authoring shell over the live scene — text in four languages, media, hotspot position and styling.
What the presenter controls What the presenter controls
The presenter’s panel — navigation, layout, sound, display, size, contrast, style and pace, without touching the content.

One engine, and a package it performs.

The engine knows nothing about the Triassic. It reads a content package — images, timings, text, effects, translations — and performs whatever is in it.

Swap the package and the same engine performs a different place: a canyon, a shop floor, an excavation, a gallery wing. That is the whole architecture, and it is the reason a second installation is mostly authoring rather than engineering. It is also why a venue can change what a visitor reads on a Tuesday without anyone rebuilding software.

Time and weather

A day passes over the scene — sun angle, sky colour, stars, moon, mist, rain, and ambient life. Computed while you watch rather than pre-rendered, so no two visits sit at the same moment.

Anchored content

Points of interest fixed to places in the illustration. A visitor taps one and a card opens: text, images, video, or an interactive module, in whichever language they chose at the door.

Several ways through

A tile board, a timeline, a filmstrip, or the scene itself. Which one a venue gets is an authoring decision rather than a build, and it can differ between the kiosk and the phone in the same package.

One deployment, every screen

The same package serves a wall-mounted kiosk, a visitor's phone, and a desktop browser. Layouts reflow to the screen in front of them; nothing is rebuilt per device.

Authored, not coded

Scenes, timing, effects, and translations live in the content package. Day-to-day changes are content changes, and they do not route through a developer.

The Diorama Engine is built for rooms with people in them. Screens that run for eleven hours and go back to an attract loop when nobody is there. Phones held in one hand in bright daylight. Screen readers, reduced motion, and four languages in the same package. The unglamorous half is most of the work.

One viewport, many possible moments.

The same place, twelve hours apart. Drag the handle.

Neither of these is a video or a second painting — the light, fireflies, sky, moon and the water are computed live while the visitor watches, so no two visits sit at the same moment.

The Triassic scene at midday The same scene at night MIDDAY NIGHT

Stories on demand, built for all screens.

Like a visual jukebox, Diorama Engine can present any track on demand from a selection of many. Unlike a jukebox it lets you remix those tracks while you're experiencing them.

The layout reflows to whatever surface it lands on: a wall, a kiosk, a tablet on a plinth, a laptop, a phone held sideways then upright, as it reflows on the devices fluidly.

The board, portrait The board on a phone in portrait
The board on a phone — every scene in the journey, stacked for one hand.
Compare, under a thumb The drag-to-compare block on a phone
The drag-to-compare block on a phone — the handle works under a thumb.
Landscape, afternoon The board view on a phone in landscape, afternoon
The board view on a phone in landscape, pre-historic mid-afternoon.
Landscape, triassic after dark The same board on a tablet,triassic after dark
Now on a tablet, the same board, triassic after dark. The day cycle runs on every surface.

There are many ways to use Diorama Engine.

The engine doesn't change between them. Only the content package does.

Interpretive installations

Interpretive installations

Museums, parks, science centres, visitor centres. A reconstruction or a landscape that a room full of people can walk up to, in four languages, running eleven hours a day and returning to an attract loop when nobody's there.

Live: the demo above, the Triassic at Paleovista, and the ECOSS Sci-Art Show stations at Northern Arizona University.

Collections and showrooms

Collections and showrooms

Galleries, studios, makers, retail. A wall of work becomes a scene: each piece an anchored point, opening to whatever you want beside it — provenance, process, dimensions, price, a video of the thing being made.

The demo's first journey is exactly this: one artist's body of work, each piece opening onto its story.

Deployable presentations

Deployable presentations

For researchers, artists and specialists who need to show work somewhere and can't carry the room with them. Author the package once, then run it on a conference screen, a laptop, a tablet handed across a table, or a link.

Authoring happens in the engine's own shell — no code, and no developer between you and a change.

Radiocarbon through time, from the ice age to the atomic age.
A research animation of the kind a deployable presentation carries: the film, its captions and its timing travel with the package and play on whatever screen it opens on.
Art by Victor Leshyk, story by Ted Schuur.

A time machine bringing the past to the present.

A Triassic Blue Mesa snapshot, come to life — the demo's third journey.

Eleven points of interest across a landscape reconstructed by paleoartist Victor Leshyk, with a full day cycle running over it. Not a video and not a slideshow — the engine, performing the package, on whatever screen you open it with.

Give it a minute before you tap anything. The light is doing something.

Placerias, with a QR to read more, on the morning stage.
Open the demo

A working demonstration. The engine and its artwork are proprietary; device and network details are recorded while it runs — what this site collects.

Where it runs.

“Adapting space and time around my storylines in ways I never imagined.” Victor Leshyk, paleoartist — Paleovista, LLC
The Triassic stage at Blue Mesa

A studio’s own site

Paleovista

Victor Leshyk’s studio runs the Triassic diorama from its own site — Blue Mesa’s Late Triassic, stop by stop, with his reconstructions as the stage.

  • One journey
  • 11 stops
  • Open to visitors
Hands of flame over a burnt boreal forest

An artist’s body of work

Victor Leshyk — art + science

Victor’s own diorama, on his own address: climate and permafrost, microbes and soil, deep time, ice-age mammals, covers and traditional media — one stage for all of it.

  • Six journeys
  • Over a hundred works
  • Layered figures
The carbon story’s industrial age, smokestacks over the shore

An event showcase

ECOSS Sci-Art Show 2026

Northern Arizona University. An event package launched from the show’s own pages — the same engine, a different package, standing up in days rather than months.

  • 13 stops
  • Event
  • Science + art
AWARE — Arctic Carbon Warning Network

A research network’s story

AWARE — permafrost carbon

A standalone package for the AWARE permafrost-carbon project. Same engine, its own story.

  • Standalone package
  • Research outreach

Next: Petrified Forest National Park — an interpretive installation, plus GPS loaction aware park points of interest sharable virtual guided park tour, in discussion.

"Brainstorm Meets A-Ha Moment": Creativity visualized — order and chaos on one surface. Tap for a storm. Shuffle for fun.

“I kept finding clients stuck between sharing content that was too important for a casual social media post, yet would risk glazing most eyes over if delivered in whitepaper form. The Diorama Engine serves to unbound these orphaned stories for a broad range of audiences and presentation endpoints.”

Steve Akash, founder — DIORAMA ENGINE

What stories are you ready to tell?

If you have a story, collection, research set, or vision to share, the Diorama Engine is ready for you...

Enquiries are answered personally, usually within a day.

Your message is emailed to us and kept only so we can reply. It isn't added to a list, sold, or shared — what this site collects.

Sent. We'll come back to you.